Each character can perform up to three actions per turn, whether that be moving, shooting, or something else, and in any order. You control up to four characters on a battlefield from an isometric camera perspective, and try to think ahead as you take turns with the enemy doing battle. If you've played the abovementioned Kingdom Battle, XCOM, Mutant Year Zero, or other games in this genre, the interface and look of Gears Tactics will be immediately familiar. As the pair arrive at the target building, we get a look at some live gameplay. Gabe is just a leader of a motor pool, but he's thrust into action when a Gear named Sid shows up with orders to retrieve an important document. In the opening cinematic, that leads into the tutorial, we observe the events of Emergence Day once more, and a call for the Coalition forces to fight back. The story follows Gabe on the hunt for a Locust scientist that's responsible for creating monsters. The campaign takes place about 12 years before Gears of War 1, and follows Gabe Diaz, the father of Kait from Gears 4 & 5. The first section of our live gameplay demo was at the very start of the game. Players can choose from one of four difficulties, and can toggle an Ironman mode. Unlike most games in the genre, there is no movement grid, to give players a bigger sense of freedom though from the demo we saw, the movement still looks quite familiar for the genre. And there will be numerous foes, as another unique selling point. To that end, they wanted to preserve the aggressive nature of Gears while you're always free to take as long as you want, the developers hope that players will choose to rush the battlefield and defeat its many foes. While this is a top-down turn-based strategy experience, of which there are many on PC, the team wanted to differentiate itself from the pack. We got a quick look at some of the advanced visual and control menus, including textures and post-processing, and were told that the game will have a benchmark mode. He began by giving us a quick overview - at its heart, Gears Tactics is meant to be a PC experience (hence there being no Xbox One version), which means the team could focus on creating mechanics that fit the platform. The presentation was hosted by Tyler Bielman, design director on the title.
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