![]() ![]() It uses meshes, or collections of vertices (points in 3D space), edges (lines between two vertices), and faces (polygons made of edges) to define an object. Instead of editing solids like OpenSCAD and AutoCAD, Blender does things entirely differently. Since this part of this tutorial is already halfway done, we’re only going to design the ‘washer’ part of our thing – the circle with a 3/8″ slot. Now that we have a blank canvas, we can start designing our part. On your right hand toolbar, go to your Scene tab (at the top of the toolbar), right-click the cube, camera, and lamp, and delete them. This is the default starting screen and we don’t need any of these objects. When you first start Blender you’ll see the following screen that includes a cube, a camera (the pyramid-looking thing), and lamp. Installing Blender is left as an exercise to the reader. Who am I to argue with the commentors on Hackaday? Starting Up If, however, you’re designing something more sculptural – a Pietà, for instance – Blender is a great tool.ĭespite Blender being complete overkill for this simple part, and the fact Blender isn’t well suited for designing mechanical parts anyway, a lot of people asked for a Blender tutorial. If you’re making a replica of the Antikythera mechanism, don’t use Blender. If you’re designing a gearbox for an RC car, don’t use Blender. Ideally, Blender should be used for objects that aren’t mechanical in nature. Using Blender to design a small object to send to a 3D printer is like using a bulldozer to build a sand castle. You know the old mid-90s Pixar short films? You can make those with Blender easily. A Word About Blenderīlender is designed as a 3D animation suite. Just like the OpenSCAD and AutoCAD tutorials, we’re using the same object, a weird switch base thing taken from a 90-year-old book on drafting. To the right is the part we’ll be designing in Blender. This list is sure to grow thanks to your suggestions on what 3D modeling software to feature, but for now let’s make a thing in Blender. With this post, we’re taking a look at Blender, an amazing 3D modeling and animation package.īecause we still haven’t figured out the best way to combine multiple blog posts together as a single resource − we’re working on that, though − here’s the links to the previous “Making a Thing” posts: This series of ‘Making a Thing’ tutorials aims to fix that. Using your hands to move a mouse and keyboard. Savages. No, with your own 3D printer, if you want a unique object you actually have to design it yourself. Of the most likely possibilities, though, it appears replicated objects are either initially created by ‘scanning’ them with a teleporter, or commanding the ship’s computer to conjure something out of the hologrid. Secondly, the details of how replicated objects are designed in the 24th century is an issue completely left unexplored by TNG, and DS9, and only a minor plot point in a few Voyager episodes. For one, replicators are usually found on Federation starships and not hype trains. ![]() In case you weren’t aware, having a 3D printer is nothing like owning a real-life Star Trek replicator. ![]()
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