That’s not to say it’s impossible, but it takes skilled sailing and communication with your teammates. It’s hard to catch up with teammates once you fall behind, and equally difficult to escape once an enemy ship has you in attacking range. That proved difficult, though, since a ship’s sluggish movement can be so unforgiving. In our matches we spawned in a group and attempted to organize attacks against the opposing team, who entered the fray some distance away, with several small islands in between us. It all adds up to an experience that feels more robust than you might expect. If either health bar is depleted, you sink, dropping whatever loot you’re carrying and leaving it for others to pick up. If either gets too low, a ship becomes vulnerable to boarding, which happens automatically (unlike in Assassin’s Creed, you’ll never leave your ship in Skull and Bones). Your ship now has two health bars, one for each side. Presumably that customization will extend farther, including cosmetic options.Ĭannon combat isn’t the only area Ubisoft Singapore has expanded on the gameplay. Skull and Crossbones will have an emphasis on ship customization, and the ships we saw during the demo had primary and secondary weapons (like cannons plus a long-distance mortar) as well as unique abilities like a “war cry” that weakens nearby enemy ships. Winning is mostly about putting an opponent in your firing arc without also finding yourself in his, though some of the ships other tactics - or simply ram head-on into opponents. These massive ships don’t turn on a dime, and there’s a high learning curve to maneuvering. You use the face buttons to control your speed, which also affects your turning radius, and the dance of combat usually involves trying to point your broadside cannons in the general direction of a foe. You can even check in periodically with the crow’s nest atop the main mast, just to get a better view of the battlefield.Īnyone familiar with the ship gameplay in either Assassin’s Creed game will instantly feel comfortable controlling Skull and Bones‘ vessels. As you sail, you can watch your crew move realistically around the ship. It’s instantly apparent that Skull and Bones nails the pirate aesthetic and tone. Ubisoft has said you’ll be free to set out as a solo pirate, but their focus at E3 was showing off Skull and Bones‘ player-versus-player multiplayer.Īfter a brief tutorial that introduced sailing, looting and combat, my teammates and I selected from among three ship classes - a bruiser for all-out attacking, a marksman for quick long-distance combat, and a frigate with great defense but poor maneuverability - and we jumped into our first match. What they’ve built is another “shared world” game, meaning you’ll sail around in an online ocean and encounter ships captained by other players. The company’s Singapore studio, which created the ship gameplay for AC 3 in the first place, has been given free reign to do what they do best, and they’re making a full pirate game without the baggage or requirements of any other series weighing them down. And when Ubisoft unveiled Skull and Bones during its E3 2017 presentation, it made perfect sense. When Assassin’s Creed 4: Black Flag cast a pirate as its protagonist and made seafaring gameplay its focus, few were surprised. When Assassin’s Creed 3introduced shipbound naval combat to the series in 2012, some said it was the best part of an otherwise somewhat lackluster game.
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